![]() ![]() The most noticeable advantage is that your game looks a lot better and feels more realistic. However, the biggest improvement is the improved visibility and detail of airfields, towns, rivers, lakes and forests at medium and long distances. The clear dividing lines between low and high detail also disappear completely.Īt the same time it removes the annoying transition between low and high detail when zooming in. This improves the quality of all tiles to a higher standard so that higher detail can be seen from further away. Here is a video made by =LD= Penshoon that clearly demonstrates the problem. The devs have added an option to improve this detail but even at its highest setting it is still terribly bad. This means that the quality of a tile will change in an instance. There is no smooth transition between high and low detail. ![]() ![]() This too creates an undesired effect since the transition between low and high detail is clearly visible. When zooming in these tiles will sometimes change quality so that you can see more detail when zoomed in. The division between these high quality tiles and blurry low quality tiles is clearly visible. If a tile is far away it will have a low quality resolution. If a tile is close it will have a certain high quality resolution. In Il-2 the ground textures are divided into square tiles. I have split this post into a few sections to keep this post organised. I will make sure each and every person who contributed is credited correctly! To reinvigorate this fix I thought it would be a good idea to repost instructions, how it works and a summarised version of the test results in an orderly fashion to allow new and experienced pilots to improve their game once again!īefore we get started I would like to make something very clear: All the information in this post is found by several community members including myself. The original post ended up being cluttered and eventually disappeared to the background. Coconut found the new file responsible for the ground textures and with it came back the great ground textures. This amazing fix was then patched out by the devs. A lof of effort from the community resulted in some amazing visual improvements. In 2014 =LD= Penshoon found a solution to the blurry ground textures. I will post the last date this has been updated here on the top. I will keep updating the info as we learn more. UPDATE: I have added the section "New test results" Original Thread posted on the IL-2 Forums by BlackHellHound1: ![]()
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